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Get Free Ebook The DC Comics Guide to Writing Comics, by Dennis O'Neil

Get Free Ebook The DC Comics Guide to Writing Comics, by Dennis O'Neil

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The DC Comics Guide to Writing Comics, by Dennis O'Neil

The DC Comics Guide to Writing Comics, by Dennis O'Neil


The DC Comics Guide to Writing Comics, by Dennis O'Neil


Get Free Ebook The DC Comics Guide to Writing Comics, by Dennis O'Neil

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The DC Comics Guide to Writing Comics, by Dennis O'Neil

Amazon.com Review

There must be dozens of books on how to draw comics, but even the best artists need to tell a good story. Who can teach them? Dennis O'Neil. A comics writer and editor for more than 20 years, O'Neil oversees DC Comics' Batman titles--one of the most successful comics franchises ever. In addition, he's a bestselling novelist, a screenwriter, and a writing teacher. So when it comes to storytelling, O'Neil knows his stuff. In this guide he delivers his knowledge in a succinct, no-nonsense style. O'Neil explains three-act story structure and examines subplots, characterization, and methods for developing drama and suspense. He then applies these concepts to comics' specific forms: graphic novels, miniseries, maxiseries, and the rare megaseries (such as Batman: No Man's Land, a year-long über-narrative played out across five comics titles). As in good comics, words and images work together in this book. Every idea is illustrated by panels or pages from great moments in DC Comics lore. Especially illuminating are the script excerpts that come paired with the comic book pages they describe. Strangely, the book ignores the visual side of comics writing. Modern comics scripts specify shots, angles, and blocking in movie-director fashion, but that craft is never addressed. (DC has a good opportunity here for a second volume.) However, what this book sets out to teach--storytelling--it does quite well. Aspiring comics writers won't just learn theory, they'll be empowered, because O'Neil provides a framework for crafting new tales. --J.B. Peck

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From School Library Journal

Adult/High School-This witty, clear, and concise guide is tailored to those who want to create comics. O'Neil is adamant that there is no One True Way, although he stresses the importance of practice. He discusses story structure, characterization, script preparation, and other general writing topics. He also covers those more specific to comics writing such as miniseries, maxiseries, and continuity. O'Neil addresses the visual component of the art, the importance of page layout, and the relationship between the writer and the artist. He concludes with a short essay, "Writing Humor Comics," by Mark Evanier. The book is lavishly illustrated with black-and-white examples from various DC comics. In addition, the author includes many pages of scripts, which are usually juxtaposed with the finished page. He provides excellent advice and guidance for beginners. Although the examples focus on DC characters and stories, the content should have broad appeal. This is a nice balance to the many how-to-draw-comics books in most collections. Even for nonwriters, the book is interesting for the background look it provides into how comics are created.Susan Salpini, Fairfax County Public Schools, VACopyright 2002 Cahners Business Information, Inc.

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Product details

Paperback: 128 pages

Publisher: Watson-Guptill; 1st edition (May 2001)

Language: English

ISBN-10: 0823010279

ISBN-13: 978-0823010271

Product Dimensions:

7.5 x 0.4 x 10.5 inches

Shipping Weight: 15.2 ounces

Average Customer Review:

4.4 out of 5 stars

87 customer reviews

Amazon Best Sellers Rank:

#332,538 in Books (See Top 100 in Books)

I grew up reading comics, and as I entered into a writing career of my own I secretly held on to a dream that I might one day write for some of my favorite titles. I haven't achieved that particular goal (yet), but as I progress in my writing career I find that the story-building techniques in this book are useful no matter what I'm writing. Much of my work involves non-linear subplots and multiple characters and POVs, and there is no industry that understands that sort of story plotting better than the comics industry!I have both a physical copy and a digital copy of this book. I was so impressed, I bought the entire series, and have found even the volumes on artwork to be interesting and insightful. I highly recommend this book for anyone who wants to study and improve upon writing technique for serialized work. Absolutely a must-have for any writer's resource library.

Students of creative arts (cartooning, painting, woodcarving, writing, whatever) want two things out of a good textbook: Instruction on how to do the craft and examples of just what the completed craft is supposed to look like. In a book about writing for comics, for example, it's just as important to see what a finished script looks like as it is to read about how it's done. (In fact, for many students, that's all they want: Just show me what the thing is supposed to look like and I'll figure out the rest.)Denny O'Neil (I've never met the man, but I've been reading his work for so long, I feel that I've achieved nickname basis) has produced a rich textbook meeting both of those qualifications.For those who are more nuts-and-bolts-oriented (and I admit I'm in that group), O'Neil gets to the juicy stuff early in the book with his discussion of the differences between, and pros and cons of, the full-script and plot-first techniques. There are plenty of visual examples, juxtaposed with the finished comic pages.O'Neil, however doesn't skimp on the how-tos. He offers detailed sections on story structure, subplots, characterization and more. If he comes to an element that just can't be described in an instructional form (writing realistic dialogue, for instance), he explains why it cannot be taught and offers substantial suggestions for how the student can develop his or her own skills in the element.He also describes the various architectural forms within the comic world -- miniseries, maxiseries, graphic novels, ongoing series, adaptations, etc. -- and the structural differences and nuances of each.This is a fine, valuable instructional manual. O'Neil has left nothing out.(By the way, this is the second DC Comics Guide I've purchased; they are both excellent instructional manuals.)

Denny O'Neil gave us back Batman after those crazy camp years. Batman the way he is supposed to be... The Dark Knight!! If there is ANYONE to learn how to write a comic from it is this man. He is a legend in the comics industry for his style and this is how he did it. If I can ever get my story-line straight in head this book has given me the correct and most viable way to put it together on paper so that it will be a saleable manuscript.

Great starting point for anyone interested in the comic book process. I'm currently in the process of converting a story into a graphic novel and have found this book both informative and inspirational. Not a "one stop shop" for the comic book industry, but definitely one I'll open again and again.

Great for writers and those who aspire to write for comics. I write RPGs for several independent RPG companies. My kid is into comics and draws and aspires to create comics all the time. Why not get a guide to comic writing by Denny O'Neil the father of "serious Dark Batman" stories and see what insights can be gleaned? I also teach Graphic Design and previously bought the DC guide to Coloring and Lettering. I use the pertinent information from that volume to develop lesson plans because even at 10 years old it is still more up to date than most of the text books shoveled out by Adobe's Peach Pit Press.For example the lettering book comes with instructions on how to actually use Fontlab, which is something Fontlab doesn't even come with! The DC Comics Guides are a great series of books by LEGENDS in the comics field. I highly recommend them for students, teachers, and folks interested in breaking into comics.

One of the top comic book writers delivers some great lessons on the craft of writing in this must have book for any aspiring comic book scribe. Denny O'Neil is probably one of the best authorities on how to craft a winning story. Be sure to check out amazingbean.com for more comic related info.

I love this purchase. I'm working on independent comic book now and I this really informed me on how to write a comic book story. I really needed this. I absolutely recommend this book for anyone who wants to know how to write a comic book.

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