Kamis, 18 Juli 2019

Free PDF Pathfinder Roleplaying Game: Bestiary 6, by James Jacobs

Free PDF Pathfinder Roleplaying Game: Bestiary 6, by James Jacobs

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Pathfinder Roleplaying Game: Bestiary 6, by James Jacobs

Pathfinder Roleplaying Game: Bestiary 6, by James Jacobs


Pathfinder Roleplaying Game: Bestiary 6, by James Jacobs


Free PDF Pathfinder Roleplaying Game: Bestiary 6, by James Jacobs

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Pathfinder Roleplaying Game: Bestiary 6, by James Jacobs

Product details

Series: Pathfinder Roleplaying Game

Hardcover: 320 pages

Publisher: Paizo Inc.; Brdgm edition (May 16, 2017)

Language: English

ISBN-10: 160125931X

ISBN-13: 978-1601259318

Product Dimensions:

8.6 x 0.8 x 10.9 inches

Shipping Weight: 2.4 pounds (View shipping rates and policies)

Average Customer Review:

4.4 out of 5 stars

29 customer reviews

Amazon Best Sellers Rank:

#59,096 in Books (See Top 100 in Books)

As the description hypes this up, it is packing the biggest bads in Pathfinder, with dozens of creatures well over 20 CR. Aside from the Archdevils and the Four Horsemen, there are also empyreal lords, and Charnel Gods which are angry remnants of dead gods. These entries offer as much lore as they do new stats, so you can add to your world even if these aren't planned for your roster. Of course, there are plenty of "normal" monsters too.But what I'll probably use this book the most for is something they really should have explored more, instead of just giving some examples: Troops. Troops are basically swarms of larger, intelligent creatures. Your players might scoff at the consequences of raising the alarm in a goblin camp, but when a few dozen of them can move as a group and surround them? "Just killing them all" isn't a great plan B anymore, because the GM can actually sic all 100 of them on the PCs. Same for the local cult, undead army, and drunken mob.If Troops sound useful or you actually want to pit your players against Archdevils and the like, it's another solid addition to your library. Don't be in a rush to buy this if you or your players are still getting started though.Oh, and the "Green Man" in the description is sadly just a mythical figure in druidic lore, and not an Always Sunny reference. Boring...

I was very excited for this book. Reading through it though it feels less like a bestiary and more of a splat book. It is awesome to have extremely powerful foes just to chuckle at the absurdity but in actual practice, I think few GM's will find them useful. Each of the archdevils have 2 page stat blocks with a lot of fluff thrown in. I enjoyed reading about the horsemen but ultimately they were just rehashed from the Horsemen of the Apocalypse book. Regardless, the book offers a ton of new non Demi God monsters and my new personal favorite of (entropic) wereinsects. You can have weremantis, werespider and werewasps.The art is really good but one monster looks like garbage. I'm drawing a blank at the moment what it is. The artist drew the picture to small and you can see the pixel edges from how much the picture was enlarged. Comical but sad it made it through to print.If you like fluff, this book is for you. If you like crazy cr 20+ monsters, this book is absolutely for you. If your intrigued about the laughable creatures that are entropic.. buy this book.

In addition to the "late game" challenges I'm sure you already know about like the Demon Princes and the Four Horsemen, this book also has a lot of cool monsters for CR 10 to 15 inspired by mythology and folklore. I was happy to see stories like Rawhead, Bloody Bones and La Llorona turned into monsters for Pathfinder. There's a few character options in the book, but not very many. Overall a great resource and one of the better Bestiary books in the line.

I rather like this book. Mainly for the new races, cool constructs, troops, and entothropes (insect lycanthropes). The downside is some of these monsters seem like they were either rushed or plain forgotten. One such example is a construct that gets a racial bonus while in "sentinel mode" meanwhile the only thing listed was it's standby mode with no luck of finding the ability in the universal monster rules in the back of the book. Aside from that a great book for high level play with a little for lower level play as well.

I had high hopes and expectations for the latest Pathfinder bestiary, and it did not disappoint! There is lots of great material there that will definitely see use in my own Pathfinder campaigns!

Lots of fun and terrible beasties to pit against your players, all with beautiful or disgusting artwork, as appropriate. This book is everything I expect from Paizo, including the cheap binding. But, oh well. I have duct tape. :)

Came in good shape.

Includes many creatures of previous categories (ex: clockworks, demons) and includes new godlike beings for those who want an expanded pantheon. only thing lacking in my opinion is that many of the entries have very little description, this does leave room for creativity but it is always nice to see how they were thought to fit into the world.

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Pathfinder Roleplaying Game: Bestiary 6, by James Jacobs PDF

Pathfinder Roleplaying Game: Bestiary 6, by James Jacobs PDF

Pathfinder Roleplaying Game: Bestiary 6, by James Jacobs PDF
Pathfinder Roleplaying Game: Bestiary 6, by James Jacobs PDF

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